The second edition starter pack fixed some misprints and replaced 20 first edition cards with 20 different chase cards. The basic set came packaged in a double deck (55 cards per deck), in three levels of rarity (Common, Uncommon, and Rare), and booster packs were also sold which included 25 additional cards not available in the basic set. The first release had a selection of 400 cards, which included cards from the Forgotten Realms, Dark Sun, and Greyhawk settings. Many fans who purchased Spellfire expected a similar style of gameplay to that of Magic: The Gathering and when Spellfire provided a different set of rules and style of play, they rejected the game. Another source of debate was Spellfire's use of completely different game mechanics. One concern was TSR's use of artwork on Spellfire cards that had already been used on TSR's products like AD&D and Dragon Magazine. However, it faced criticism immediately after release. Spellfire used characters, locations, magic items, artifacts, monsters, events, and spells from the intellectual properties of TSR's Dungeons & Dragons gaming worlds. Spellfire was designed by Steve Winter, Jim Ward, Dave Cook, and Tim Brown. After the successful launch of Wizards of the Coast's Magic: The Gathering card game in 1993, TSR entered the fledgling CCG market with their take on a fantasy-themed card game in June 1994.
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